
It's this moral ambiguity and depth that makes Jin such a conflicted hero, and Devil Jin such a fearsome villain and bogeyman for the series. By fighting the demon in a battle to the death, he would both rid the world of it, as well as save it from the terror of the Devil Gene. This was a suicide mission, as he hoped to awaken the monstrous Azazel. He would even wage war with the entire world in Tekken 6. Devil Jin's arcade ending even has him absorbing Jinpachi's powers! Jin would still wrestle with his alter ego, wanting nothing to do with its or his evil bloodline. Jin would defeat his grandfather Jinpachi in Tekken 5, becoming the new chairman of the Mishima Zaibatsu. Devil Jin would almost kill Heihachi in Tekken 4, if not for the calming influence of his mother's memory. Jin himself grew to hate Devil Jin, seeing it as the manifestation of his accursed Mishima heritage. Conversely, while the original Devil/Devil Kazuya has seen sparse use since his introduction, Devil Jin is ubiquitous in the franchise.

Devil Jin's moveset also involves laser beams and flying swoops, making him especially dangerous in a more grounded fighting game series devoid of projectiles and longe-range attacks.

These attacks automatically make Devil Jin more powerful than normal Jin, due to the already powerful Kazuya's influence on Devil Jin's attacks. Devil Jin, however, retained many of his classic moves, allowing old fans to still be able to play as the "old" Jin. Jin eventually replaced his classic Jun/Kazuya mashup of movesets for one based off of traditional karate. Devil Jin is an especially versatile character in the Tekken series, both within its gameplay and narrative.
